摘要
UV的展开是游戏制作的一个重要环节。它是模型和贴图之间的纽带。[Unwrap UVW]修改器的主要功能是对模型的面进行展开。[Edit UVWs]视窗是对展开的UV进行进一步的调整。二者结合,可以顺利完成UV的展开操作。针对不同的模型,3ds Max提供了相应的UV展开方法。分析模型的结构,采用有针对性的操作,可以加快游戏制作中UV展开的速度,提升工作效率。
Unwrapping UV is an important stage in games making.It is the link between the model and the map.The major function of [Unwrap UVW] modifier is to unwrap all the faces of the model,while [Edit UVWs]view can make further adjustments to the UV coor dinate.The operation of unwrapping UV can be done well through using [Unwrap UVW]modifier and [Edit UVWs]view together.Ac cording to different models,3ds Max provide proper methods of unwrapping UV.The speed of unwrapping UV in games making can be increased by analysing the structure of model and adopting targeted operation in order to improve working efficiency.
出处
《电脑知识与技术(过刊)》
2012年第4X期2617-2618,共2页
Computer Knowledge and Technology