摘要
应用真实的角色和场景图形的表现,再现真实世界的3D游戏已成为电子游戏的主流产品。通过程序设计算法简化模型细节层次是实时3D图形学应用于游戏角色和场景图形表现的一项技术。该文论述了不同层次细节模型简化的数学方法,通过简化游戏中的角色或场景图形的复杂度,以满足实时3D渲染要求,达到真实世界3D游戏的表现效果。
The 3D video games which applying the performance of real characters and scenes graphs to produce the real world have become a mainstream products in the electronic game. Using algorithmic programming to simplify the level of detail model is a technique of applying the real-time 3D graphics into the gaming characters and scenes graphs. This article discusses mathe matical approaches of different simplified level of details models, by simplifying the complexity of the game's role or the scene graph, it can meet real-time 3D rendering requirements and achieve real-world 3D gaming performance results.
出处
《电脑知识与技术》
2013年第9X期6143-6146,共4页
Computer Knowledge and Technology
关键词
细节层次
三角形网格
边界压缩
Level Of Detail(LOD)
Triangular Mesh Model
Boundary Compression