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基于物理引擎PhysX的3D试衣系统的设计与实现 被引量:5

Design and Implementation of 3D Dressing System Based on Physics Engine PhysX
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摘要 为了实现3D试衣功能及解决虚拟试衣建模算法时间复杂度比较大的问题,该文结合虚拟现实等技术,首先用弹簧-质点模型对服装布料进行建模,然后以牛顿第二定律为理论基础分析以质点-弹簧模型建模的服装布料的受力情况,结合以GPU为基础的物理引擎PhysX,建立3D试衣间,仿真服装布料与人体模型的运动交互状况。最后加入人体模型调整、选衣、试衣等功能。该系统在Windows平台下,利用VisualStudio2008设计开发,结合虚拟现实等技术的综合应用,建立了一套包括选衣、试衣、人体参数调整等功能的3D试衣系统。 In order to achieve the 3D fitting function and solve the problem of large algorithm time complexity of virtual try modeling, based on virtual reality technology, this paper tend to model clothing fabric by sprint-mass model. Then, based on Newton's second law, we analysis the spring-mass model-based forces of clothing fabric modeling. Combined with GPU-based physics engine PhysX, build the 3D fitting room, simulate the sports interactive situation of fabrics and mannequin. Finally add mannequin adjustment, the election of clothing, dressing and other functions. Built under Windows platform, designed and developed by using VisualStudio2008, combined with the comprehensive application of virtual reality technology, we establish the 3D fitting system, including functions such as clothing select, dressing, body parameter adjustment.
出处 《电脑知识与技术(过刊)》 2014年第3X期1826-1829,1837,共5页 Computer Knowledge and Technology
关键词 3D试衣 布料仿真 弹簧—质点模型 物理引擎 PhysX 3D fitting cloth simulation spring-mass model physics engine PhysX
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