摘要
在三维动画传统的制作方法中,对于角色骨骼装配,我们在令动画生成之后,假如要修改会十分麻烦,必须使用大量的时间去重设先前的动作节点数据再重新插入新的编制方案。该文以保证制作质量的前提下加快三维角色制作速度为出发点,分析了常用骨骼装配的方法,并在此基础上结合Maya的MEL语言把部分采用手动装配很难实现的难点灵活解决了,增加了效率和减少工作量。
In 3D animation making method in the traditional role of the bone, assembly, after we make the animation, if want to change will be very troublesome, must use a lot of time duplicate removal action node data with previous re inserted into the plan of new. In this paper, in order to ensure accelerated 3D character making speed as the starting point for making quality, analysis of the commonly used method of skeleton assembly technology, based on Maya MEL language to part adopts manual assembly difficulties difficult to achieve flexible solution, increase the efficiency and reduce the workload.
出处
《电脑知识与技术(过刊)》
2014年第7X期4742-4745,共4页
Computer Knowledge and Technology
关键词
三维角色
骨骼装配
MEL
the three-dimensional character skeleton assembly
MEL