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游戏编程融入教学中的应用研究——以《程序设计基础》为例 被引量:2

The Application of Game Programming into The Teaching Research — The programming Fundation as an Example
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摘要 针对《程序设计基础》课程中学习低效、学生学习动力不足的问题,文章尝试用游戏编程策略去融入教学,分析该教学策略的效果并进行反思改正,设计出符合我校本土化的程序设计类课程游戏案例教学模式。教学实践表明,该模式比传统课堂更具吸引力、实践性和探索性,有助于激发学员的学习兴趣,更好地培养学员融会贯通、解决实际问题的能力。 Aiming at learning in the program design basis curriculum inefficient, the problem of insufficient student learning motivation, this paper attempts to use game programming strategy to go into teaching, analyzing the teaching strategy, and to reflect on the effect of correction design conforms to the programming classes with the localization of the game in our school case teaching model. Teaching practice shows that the model more attractive than the traditional classroom, practical and exploratory,helps to arouse students' interest in learning, to better cultivate students achieve mastery through a comprehensive study, the ability to solve practical problems.
出处 《电脑知识与技术(过刊)》 2016年第4X期141-142,共2页 Computer Knowledge and Technology
基金 理工大学教育教学课题"基于游戏案例的教学模式研究"(项目编号:ZY2015015)的阶段性研究成果
关键词 程序设计 游戏编程 ALLEGRO Progarm designing game programming Allegro
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