摘要
为模拟波涛汹涌的波浪的动画,设计与开发网格波动效果界面;借鉴余弦函数以及相应的变换建立问题解决模型;利用C++的OpenGL开发动画程序;程序实现网格随机摆动。
To simulate the roaring waves animation, design and achieve the grid fluctuation effect interface; Refer to cosine function and some transformations about cosine function to construct the problem solving model; Using of OpenGL of the C++ to develop animation program; The program achieve random fluctuation grid.
出处
《电脑知识与技术》
2016年第4X期220-221,共2页
Computer Knowledge and Technology