摘要
基于Maya软件的服饰建模,通常在没有人体参照的情况下进行,这就很容易造成模型比例失调、身体发生弹性形变、模型的款式与原服饰不相符等情况。基于上述问题,本文以一件传统服饰为案例,以完整的呈现该服饰模型为导向,在创建模型、展UV过程、制作贴图和灯光渲染等层面进行了具体的实现与论述。
Maya software- based apparel modeling, usually without reference to the case of the human body, which can easily lead to imbalance in the model, the body elastic deformation occurs, the model's style does not match the original clothing and so on. Based on the above problems, this paper takes a traditional dress as a case, takes a complete presentation of the dress model as a guide, and makes a concrete realization and elaboration on creating models, developing UV process, making textures and lighting rendering.
出处
《电脑知识与技术(过刊)》
2016年第12X期240-241,共2页
Computer Knowledge and Technology
基金
北京服装学院2016年研究生创新项目(X2016-094)
北京服装学院创新团队与优秀人才选拔与培养计划项目
北京市哲学社会科学规划研究基地项目(13JDWYA005)