摘要
本文探讨了外语教学中游戏在发挥情感因素正面影响方面的积极作用,主张在仿真语境中以信息差理论作为开展游戏的出发点,并提示了在实践中如何克服对游戏的抵触情绪。
The paper inquires into games’ active role in bringing the positive influence of affect into fun play in L2 learning,argues that information gap should be exploited as the starting point of launching games in simulated authentic context,and finally points out how to overcome resistance to games in practice.
出处
《外语教育》
2001年第1期88-92,共5页
Foreign Language Education
关键词
游戏
情感
信息差
抵触情绪
games
affect
information gap
resistance