摘要
使用3ds Max制作3D交互原型具有其独特优势,相比2D类软件来说,它能更准确呈现3D交互的特性,更容易与最终产品匹配;同时相比编程软件来说,它花费的时间少、操作灵活、修改方便。本文通过比较和实践应用的方法说明了3ds Max制作3D交互原型的合理性,并介绍了其应用的过程和方法。
3ds Max creates prototype of 3D interaction with its unique advantages.Compare with 2D-type software,it can accurately demonstrate characters of 3D interaction and easily match with the final product;at the same time compare with programming software,it spends less time,flexibly operates and easily modifies. This paper interprets that it is reasonable to use 3ds Max creating prototype of 3D interaction with methods of comparison and practical application,and introduces how to apply 3ds Max in the process.