摘要
本文通过对游戏美术制作技术的分析总结出其美术领域的两个特征,即透视规律的舍弃与结构关系的强化以及光影空间关系的抛弃与材质、肌理、纹理表现的凸显。在此基础上,从课程教学的角度分析了这一特征对游戏美术造型基础课的新要求,并由此提出适合游戏美术专业特征的造型基础课程内容和授课方式。
This thesis summarized two characters of game art form analyzing its technique that is abnegating the perspective rules and enhancing structure relation,abnegating light and shadow of painting and enhancing the material and texture.Basing this notion,we pointed out new requirements of game art sketch course.And then we constructed the course contents and teaching method.