期刊文献+

三维动画中常用计算机图形学知识的教学探究

The Teaching Study on the Frequently-used Computer Graphics Knowledge in Three-dimensional Animation
原文传递
导出
摘要 在艺术院校,学生缺乏一些应有计算机图形学的了解,使其以机械记忆的方式学习三维动画软件,而不知其原理,操作时有较大盲目性,也很难发挥软件的一些高级功能。三维动画中常用计算机图形学是学好三维动画必备知识。但计算机图形学抽象,对理性思维较弱的艺术院校学生来说,易产生理解困难,甚至反感抵触。文章结合计算机图形学的特性和艺术院校学生的特点,对艺术院校三维动画中常用计算机图形学的教学内容和原则进行论述。 In art colleges, students often are short of the computer graphics which they should know, this leads to that they learn three-dimensional animation software by the means of mechanical memorizing, don't understand the theory among them and operate the software with some blindness can not take the advantage of the advanced features too. Computer graphics is necessary for better learning three-dimensional animation, but it is abstract and tight logic, learning it is easy to make art students lose confidences and even hate it. In this thesis, combining the characteristics of computer graphic with art students, teaching contents and principles of computer graphics knowledge were discussed,which is common used in art colleges.
作者 李晓峰
出处 《艺术与设计(理论版)》 2012年第A08期158-160,共3页 Art and Design
基金 深圳大学教学改革研究项目"三维动画中常用图像学知识教学方法的研究与实践"(JG2010091)
关键词 三维动画 计算机图形学 教学 Three-dimensional Animation, Computer Graphics, Teaching
  • 相关文献

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部