摘要
基于样图的纹理合成方法是继纹理映射、过程纹理合成等方法后发展起来的一种纹理拼贴方法 ,可以避免以往方法中的接缝、走样、需要参数调整等问题 .在图像编辑、计算机动画、数据高倍压缩、网络数据的快速传输、大规模场景的生成以及真实感和非真实感绘制等方面具有广泛的应用前景 .从二维图像、曲面、视频 3个方面 ,对基于样图的纹理合成方法进行了综述 ,分析了几种典型的合成算法 ,讨论了现有算法存在的问题和进一步的发展方向 .
Texture synthesis from samples (TSfS) is a new texture tiling technique developed after the texture mapping and procedural texture synthesis. It can efficiently avoid noticeable seams between texture patches and minimize the stretch and distortion of the pattern when tiling a texture on surfaces. The technique has great potential in many applications, especially in image editing, computer animation, high ratio data compression, fast data transferring on the Internet, real-time rendering for large scale of scenes, realistic and non-photorealisitic rendering etc ., and now TSfS is becoming a new hot topic in the field of computer graph and computer vision. Given in this paper is an overview of the state of the art of TSfS on image processing, texture mapping, and video synthesis. Several typical approaches are described and analyzed. Finally, some existing problems and future work are discussed.
出处
《计算机研究与发展》
EI
CSCD
北大核心
2002年第11期1405-1411,共7页
Journal of Computer Research and Development
基金
国家自然科学基金 ( 6 99730 43)
国家杰出青年基金 ( 6 992 5 2 0 4)
国家创新群体基金 ( 6 0 0 2 12 0 1)资助