5Gandia R. The digital revolution and convergence in the videogame and animation industries: Effects on the strategic organization of the innovation process [ J ]. International Jour- nal of Arts Management, 2013,15(2) :32 -44.
6HothO S, Champion K. Small businesses in the new creative industries: Innovation as a people management challenge[ J ]. Management Decision ,2011 ( 1 ) :29 -54.
7Kim Y J, Content industry support fund in digital media envi- ronment: Focusing on new content fund in korea and culture tax in France[ J]. The Journal of the Korea Contents Associa- tion, 2014, 14(2) :146 -160.
8losifidis P. Growing pains? The transition to digital television in Europe [ J ]. European Journal of Communication, 2011,26 (1) :3 -17.
9Goode S & Kartas A. Exploring sof~-are piracy as a factor of video game console adoption [ J ]. Behaviour & Information Technology,2012,31 (6) : 547 - 563.
10Parmentier G, Mangematin V. Orchestrating innovation with user communities in the creative industries[ J ]. "i'echnological Forecasting and Social Change ,2014,83 ( 3 ) :40 - 53.