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面向动漫领域的集群渲染系统研究与实现 被引量:1

The Research and Implementation of Cluster Rendering System in the Field of Animation
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摘要 集群动画渲染系统平台是目前国内文化传播、卡通动画及游戏产业在2D与3D制作与渲染技术的瓶颈,文章提出了基于网格虚拟计算环境的集群动画渲染平台的建设方案,在分析了平台总体技术架构的基础上,分别从有向图建模、业务流程装配和服务注册等三个主要关键技术方面详细给出了系统的实现方式。系统上线后的运营状况表明,该系统能够解决动画渲染技术中的资源高度共享、制作工艺的协同性、渲染过程的自动化和智能化、虚拟自治组织结构扩展的灵活性、以及动画渲染基础设施管理等问题,最大限度发挥关键装备生产率。 Cluster animation rendering system is at present a technology bottleneck for 2D and 3D graphics rendering technology in domestic culture, cartoon animation and game industry. This paper proposes the construction scheme of cluster animation rendering platform based on the virtual grid computing environment. The paper gives an analysis of the overall technical architecture for the platform and Detailed implementation process is introduced respectively from the figure modeling, business process assembly and Service registration. After the launch of the system operating conditions show that the system gives a solution to enhance the cooperative, intelligent and autonomous organization flexibility, and can maximize the equipment productivity.
作者 李立志 滕海波 陶胜 LI Li-zhi;TENG Hai-bo;TAO Sheng(Hunan Blue Cat cartoon Media Co., Ltd., ChangSha 410205袁China)
出处 《电脑与信息技术》 2016年第6期1-3,共3页 Computer and Information Technology
基金 国家科技支撑计划项目(项目编号:2014BAH12F02)
关键词 动漫 集群 渲染 animation dynamic feedback render
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