期刊文献+

Scratch趣味游戏开发教学实践初探 被引量:2

On Teaching Practice of Scratch Interesting Game Development
下载PDF
导出
摘要 结合Scratch编程软件的特点和教学实践经验,阐述了将Scratch引入到中小学信息技术课程体系中的教学实施过程。教学以游戏项目的开发来进行,并将教学分为基础性教学和自由创作两个阶段。以《小狗接球》游戏为例,介绍了在基础性教学阶段的4个教学环节:游戏展示、游戏分析、游戏制作和交流分享。又以《打恐龙》游戏为例,介绍了自由创作阶段的教学过程,即教师提供游戏开发素材,学生以小组协作自主完成游戏创作。 According to the characteristics of the Scratch programming software and teaching practice experience,the introductionof Scratch into the teaching process in primary and middle school information technology curriculum system waselaborated.Game development of the teaching process was divided into two stages,the basic teaching stage and the freelancewriting stage.In this paper,the game of Puppy Catches a Ball was taken as an example to introduce the four teachinglinks in the basic teaching stage,namely,game show,game analysis,game development and experience exchanging.Also,the game of Beating Dinosaurs introduces the teaching process in the freelance writing stage,in which teacherprovides source materials for game development and students finish the game via team collaboration and independent creation.
作者 聂建成 NIE Jiancheng(Tianjin Yaohua Binhai School,Tianjin 300456,China)
出处 《天津科技》 2017年第4期60-62,共3页 Tianjin Science & Technology
关键词 Scratch游戏开发 教学实践 趣味编程 Scratch game development teaching practice interesting programming
  • 相关文献

参考文献4

二级参考文献13

共引文献83

同被引文献9

引证文献2

二级引证文献4

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部