摘要
随着增强现实技术(AR)在教育领域的逐步应用,AR支持下的移动游戏因能支持学习者进行自主协作的情境式学习,得到学习者的青睐。此类游戏设计以沉浸理论为基础,充分考虑科学学习兴趣、游戏态度、性别等影响因素,以叙事为驱动,采用二维码技术营造移动学习环境,激励学习者不断挑战任务。为提升参与游戏学习者的学习成效,游戏中学习者的沉浸感是其关键。综合观察法和访谈法所搜集的相关数据发现,学习者对游戏的瞬时关注度、探索意识以及期望获得更高的游戏学习成绩是沉浸感的三个显著经验性特征。通过分层回归分析发现,沉浸感受学习者科学学习兴趣及游戏态度的影响较大,学习者的性别并不影响其沉浸感。在以故事驱动的科学探究游戏中,学习者的科学学习兴趣有所增加,愿意阅读各类游戏相关的信息,乐于挑战,由此获得强烈的沉浸感。在此自主探究的学习空间中,学习者在扮演好自身角色的同时,通过小组协作解决问题,齐心协力完成任务,从而在探究过程中发展思维,提升自身的知识和技能。
After the augmented reality(AR)technology is applied gradually into the field of education,ARsupported mobile games can support learners to carry out self-collaboration learning in situational learning,andtherefore,it is highly appreciated by learners.Fully considering the influence factors including the scientificlearning interest,game attitude,gender and so on based on the flow theory,with the narrative as the driving force,the game design makes use of the2D code technology to create the mobile learning environment,to encourage thelearners to challenge the task constantly.In order to improve the learning effect of learners participating in the gamelearning,the immersion of learners in the game is the key factor.After the comprehensive analysis of the relevantdata collected from observation and interviews,the results shows that the game's instant attention and the inquiryawareness of learners,the expectation to get a higher game achievement is the three significant empiricalcharacteristics of immersion.It is found that the interest in science learning and the game attitude of learners aremore influential,and learners'gender does not affect their immersion through the analysis of hierarchical regression.In the story-driven scientific inquiry game,learners'interest in science learning has increased.Learners are willingto read all kinds of information related to the game,and willing to challenge,thus can get a strong sense ofimmersion.In the learning space of self-exploration,when learners play their role excellently,they can solve theproblem and work together to complete the task through group collaboration,thus learner can develop their thinking,and improve their knowledge and skill in the process of inquiry.
作者
杨文阳
胡卫平
YANG Wenyang;HU Weiping
出处
《现代远程教育研究》
CSSCI
2017年第3期105-112,共8页
Modern Distance Education Research
基金
全国教育科学"十二五"规划2014年度教育部青年课题"移动学习在中学科学课程学习中的应用模式研究"(ECA140367)