摘要
本文所研究的设计,以引导大学生走出寝室、走向校园地标为设计目标,以FBM行为模型为出发点,通过对设计限制条件的深度分析,提出利用活动和APP引导学生来到线下校园地标的设计愿景,并在用户研究进行验证之后深化,提出设计框架。在此基础上,设计一种交互机制,在用户认知,用户行为和系统物体之间创造关系,实现影响行为的设计愿景和设计目标。
Aiming at guiding college students from the dormitory to campuslandmark,the paper analyzes the design restriction in depth which is based onthe Fog Behavior Model.The design vision is to guide college students to campuslandmark by means of activities and the apps is put forward and verified by userresearch.Through designing a kind of mechanism,the paper creates relationshipsbetween user cognition,user behavior and system objects,which can realize thedesign vision and the design objective.
出处
《设计》
2017年第17期156-157,共2页
Design
关键词
交互机制
行为影响
interactive design
behavior influenced