摘要
三维模型以其直观性、客观性和真实性等特性,成为数字城市建设的重要组成部分。本文针对传统三维建模纹理检索、纹理映射存在的一些问题,主要利用纹理、模型的方位信息,对三维建模的关键技术纹理检索、纹理映射进行研究,改进传统三维建模纹理检索不高的缺陷,并利用OpenGL纹理映射进行三维建模实验,通过实验验证本文讨论方法的可行性,以期在实际的三维建模生产中能够进行应用。
The three-dimensional model has become an important part of the construction of digital cities for its characteristics of intuition,objectivity and authenticity.Some problems existing in traditional texture mapping,three-dimensional modeling,texture retrieval,mainly use the orientation information of texture,texture model,the key technology of 3D model retrieval,texture mapping research,improve the traditional 3D modeling texture retrieval defects is not high,and the three-dimensional modeling experiment using OpenGL texture mapping,through the experiments discussed in this paper the feasibility of the method,in order to be applied in actual production in 3D modeling.
作者
王震
林佳
WANG Zhen;LIN Jia(Ningbo Urban Planning and Geographic Information Center,Ningbo Zhejiang 315042,China)
出处
《北京测绘》
2018年第3期331-334,共4页
Beijing Surveying and Mapping