摘要
笔者从使用Unity3d开发的一款RPG小游戏入手,深入探讨游戏开发中面向组件的开发模式的优点,该游戏由主角状态模块、背包模块、装备模块、技能模块及战斗模块组成,主要应用了NGUI插件和HUDText插件,运行时没有出错或崩溃现象,最后给出的结论对游戏开发者有一定的指导意义。使用开发环境为Unity4.5,脚本语言为C#,使用的辅助工具有3DsMAX、Photoshop等,运行环境可跨平台(目前在PC端测试),可以在发布时选择如iOS、Android、PS4等不同平台。
The author starts with a RPG game developed by Unity3d,and discusses the advantages of component oriented development model in game development.The game consists of the hero status module,module,equipment module,backpack and combat skills module modules,the main application of the NGUI and HUDText plug-ins,running without error or collapse phenomenon,finally the conclusion has some guiding significance for game developers.Using the development environment for Unity4.5,script language is C#,the use of auxiliary tools have 3DSMax,Photoshop,etc.,operating environment can be crossplatform(currently in PC test),can choose different platforms such as iOS,Android,PS4 when publishing.
作者
马春江
张明禎
Ma Chunjiang;Zhang Mingzhen(Department of Computer Science,Hubei University of Automotive Technology,Shiyan Hubei 442002,China)
出处
《信息与电脑》
2017年第18期70-72,共3页
Information & Computer