摘要
随着网络游戏在人们日常休闲娱乐中的占比越来越高,游戏开发的更迭速度也变得越来越快。游戏日常稳定运行依赖于服务器的许多特性,如服务器需要具有高并发、高可用、易于扩展等特征。因此,一款高效、松耦合的开发框架显得尤为重要。笔者介绍了一种较为通用的MMORPG类型的网络游戏服务器端框架,其中着重介绍了场景服务器的设计以及数据存储的特点,其能够较好协助用户完成指定的开发任务。
With the increasing proportion of online games in people’s daily entertainment,the pace of game development becomes faster and faster.The steady running of the game depends on many of the features of the server,such as the needs of a server with high concurrency,high availability,and easy to extend.Therefore,an efficient and loosely coupled development framework is particularly important.The author introduces a general MMORPG type of online game server-side framework,which focuses on the scene design and data storage features,it will assist the user to complete the specified development tasks much easier.
作者
刘子豪
Liu Zihao(School of Information Management,Wuhan University,Wuhan Hubei 430070,China;Wuhan TECOM Technology Co.,Ltd.,Wuhan Hubei 430070,China)
出处
《信息与电脑》
2018年第1期61-63,共3页
Information & Computer