摘要
笔者简单介绍了区块链技术的原理和4项核心技术,在比较去中心化、智能合约、可追溯防篡改和市场化等需求场景基础上,针对当前游戏生态产业的痛点,提出了一种基于改进型PBFT算法的区块链游戏生态系统框架。该框架涉及研发、运营、发行、交易和社区等功能,笔者对PBFT算法进行了概要的说明和论证。
In this paper,the principle of block chain technology and 4 core technologies are briefly introduced.On the basis of the comparison of the demand scenes such as centralization,intelligent contract,traceability and tampering and marketization,a framework of block chain game ecosystem based on improved PBFT algorithm is proposed in view of the pain points of the current game ecological industry.The framework involves R&D,operation,issuance,trading and community functions.The PBFT algorithm is briefly described and demonstrated.
作者
金安
Jin An(Beijing iQIYI Technology co.,LTD.Shanghai Branch,Shanghai 200050,China)
出处
《信息与电脑》
2018年第15期56-57,60,共3页
Information & Computer