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“跳房子”——一款基于Cocos2d-x游戏的设计

"Hopscotch" —— A Design of a Game Based on Cocos2d-x
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摘要 作为一款单机游戏,首先要解决的问题就是游戏基本流程的实现,包括场景切换、界面设菜单设计等。"跳房子"游戏是基于触控科技旗下的Cocos2d-x跨平台游戏开发引擎,利用场景、图层、精灵等元素,以及动作系统、粒子系统、碰撞系统等基本引擎功能开发出来的。游戏运行流程,成功通过了单元检测以及性能检测,达到了预期效果,实现了游戏六大功能设计开发,较好满足了预设的功能需求及非功能需求。 As a stand-alone game,the first problem to be solved is to realize the basic flow of the game,including scene switching,interface design,and menu design.The"hopscotch"game is based on the Cocos2d-x cross-platform game development engine from Touch Technologies and was developed using basic engine functions such as scenes,layers,sprites,and motion systems,particle systems,and collision systems.The game running process successfully passed the unit detection and performance testing to meet expectations,and achieved six major function design and development of the game,and better fulfilled the preset functional requirements and non-functional requirements.
作者 裴雨听 马阔 Pei Yuting;Ma Kuo(School of Information Science and Technology,Chengdu University of Technology,Chengdu Sichuan 610059,China;School of Cyberspace Security,Beijing University of Posts and Telecommunications,Beijing 100876,China)
出处 《信息与电脑》 2018年第15期95-96,共2页 Information & Computer
关键词 手机游戏 Cocos2d-x 碰撞检测 跨平台游戏 mobile games Cocos2d-x collision detection cross-platform games
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