摘要
本文主要研究和讨论了国际象棋比赛的发展趋势, UCT算法的特点以及tkinter的设计和实现。从而详细介绍在基于Python的五子棋教学系统的设计与实现过程中,所依赖的开发环境和语言、系统需求、设计思路和相关算法支持等等,最终实现了实现人机游戏的单机五子棋教学系统。
In this paper,the development trend of chess games,the characteristics of UCT algorithm and the design and implementation of Tkinter are deeply studied and discussed,and then the development environment,language,system requirements,design ideas and correlations that I relyon in the design and implementation of the Gobang teaching system based on Python are introduced in detail.Algorithm support and so on,and ultimately achieve the human-machine chess single player Gobang teaching system.
作者
宋向飞
米思琦
SONG Xiang-fei;MI Si-qi(Hunan Normal University,Hunan Changsha 410006,China)
出处
《科技视界》
2018年第30期194-196,共3页
Science & Technology Vision