摘要
以班杜拉的观察学习理论,即注意、保持、动作再现和动机过程为基本设计框架,以B市H小学四年级1班学生为研究对象,对小学英语四年级外研版教材第四模块第一单元的课堂游戏教学进行设计,并对课堂游戏的教学效果进行分析和探讨,最终的研究结论为:以班杜拉的观察学习理论为基础的课堂游戏教学法能够帮助学生对英语产生一定的积极学科情感.
Based on Bandura′s observational learning theory;with attention,maintenance,motion recurrence and motivation process as the basic design framework,this paper designs games for primary school′s English classroom in the first unit of the fourth module by"Learning through Games"and evaluates the effects of the case study of the teaching method in English classroom.Study shows this teaching method contributes a lot to students′positive feeling to the English subject.
作者
赵阳
Zhao Yang(College of Teachers,Beijing Union University,Beijing 100101,China)
出处
《教学研究》
2018年第5期108-113,共6页
Research in Teaching
关键词
游戏观察学习理论
课堂教学法
案例分析
observation learning theory
learning through games
the case study