摘要
在以"互联网+"为背景的教学改革推进进程中,游戏化的教学理念成为探索新教学模式的切入点,催生了游戏引导型微课教学。为了有效和全面地构建此类微课,提出了基于认知负荷理论的游戏引导型微课设计思路,并将其运用在计算机科学与技术专业核心课程的微课建设与教学实践中。实践与调查研究表明,可全面组织和开展游戏引导型微课建设,营造出的良好学习氛围,使学生在课堂上由被动变成主动学习者,进而显著提升学习能效。
As a product under"Internet+"background,micro-lecture teaching idea has become a breakthrough point for exploring new teaching modes in reform,and has created the game-oriented micro-lecture teaching.In order to construct game-guiding micro-lecture effectively and comprehensively,this paper proposes a game-guiding micro-lectures design ap-proach based on the cognitive load theory,and applies it to the micro-curricular construction in the main curriculum of com-puter science and technology.Practices show that the implementation of path can fully organize the construction of game-guiding micro-lecture,and a good learning atmosphere can be constructed to change students from passive learners to active ones,and then learning efficiency is improved significantly.
作者
冯立
朱江
刘德学
FENG Li;ZHU Jiang;LIU Dexue(Sichuan Radio and TV University, Chengdu, Sichuan 610073)
出处
《湖北广播电视大学学报》
2018年第6期14-18,37,共6页
Journal of Hubei Radio & Television University
基金
四川广播电视大学教学改革项目"网络技术课程实践教学环节中的职业核心能力培养与实效性研究"(XMGCJS2018002Z)
关键词
微课教学
游戏引导
实施路径
认知负荷
教学策略
micro-lecture teaching
game guidance
path of implementation
cognitive load theory
teaching strategy