摘要
提出了一种针对古建筑场景的仿真渲染方法,通过对全局光照渲染引擎的渲染原理分析,基于古建的空间造型、材质纹理、色彩扩散关系以及室内外光照等若干因素对古建渲染进行了综合研究,得到一种高效的、具备高真实度的、能够烘托古建历史文化氛围的仿真渲染思路,为古建的数字化呈现与数字化保护提供可靠的技术支撑。
This paper proposes a realistic rendering method for ancient architectures.It analyzes the rendering principle of the global illumination rendering engine and makes a comprehensive investigation into the ancient architectures rendering based on several factors like space modeling,material texture,color diffusion relationship and indoor and outdoor lighting,so as to seek a realistic rendering method with high efficiency and authenticity that can highlight the historical and cultural atmosphere of ancient architectures.It provides reliable technical support for digital display and digital preservation of ancient architectures.
作者
汪浩文
张捷
WANG Haowen;ZHANG Jie(College of Art, Nanjing University of Aeronautics and Astronautics, Nanjing 211106, China)
出处
《重庆理工大学学报(自然科学)》
CAS
北大核心
2018年第11期140-146,共7页
Journal of Chongqing University of Technology:Natural Science
基金
江苏省社会科学基金资助项目(15YSC011)
关键词
全局光照
古建筑
仿真
渲染
global illumination
ancient architecture
simulation
render