摘要
随着信息技术的发展,越来越多新兴技术被用于改进课堂教学,教学模式也随之不断进化。针对传统动画教学中课程训练周期长、主观评价方式衡量标准难统一等问题,文章将kinect体感技术引入课堂,并从互动体验、探究学习和反馈评价三个方面进行了研究和探讨。结论表明,基于体感技术的体验式教学能够提高学习者的学习参与度、激发学习兴趣,促进实现计算机辅助下的自主学习。
The development of information technology promotes the application of new technologies in the field of education,and the teaching mode is also evolving.In order to solve the problems of long training period of traditional animation teaching and inconsistent criteria for subjective evaluation method,the article introduces kinect somatosensory technology into the classroom,and conducts research and discussion from three aspects:interactive experience,inquiry learning and feedback evaluation.The conclusions show that experiential teaching based on somatosensory technology can improve the learner's participation in learning,stimulate learning interest,and promote computer-aided self-learning.
作者
张量
金益
滕刚
ZHANG Liang;JIN Yi;TENG Gang
出处
《高教学刊》
2019年第1期30-31,34,共3页
Journal of Higher Education
基金
江苏省高校哲学社会科学研究基金项目"深耕地域文化活化育人载体--AR+吴文化教育资源开发及创新应用研究"(编号:2018SJA1398)
江苏省现代教育技术研究课题"基于AR增强现实的体验式实践教学资源开发与应用研究"(编号:2018-R-62580)
苏州市职业大学教学改革项目"AR技术在三维动画课程体验式教学与吴文化传承中的研究与实践"(编号:SZDJG-18018)
关键词
体感技术
体验式教学
自主学习
KINECT
kinect somatosensory technology
experiential teaching
autonomous learning
kinect