摘要
文中旨在探究可供性理论在虚拟现实环境(VRE)中的运用。分析可供性理论运用在VRE用户界面中的可行性,并采用定性与定量的混合方法,结合主观可供性与客观可供性因素,通过桌面式教学系统与虚拟现实教学系统对用户的体验方式、消耗时间进行对比分析。构建可供性的VRE用户界面模型,从而提高VRE用户界面的可用性,带给用户更好更快的VRE用户体验效果,为虚拟现实技术的发展提供借鉴与参考意义。
The application of the affordance theory in the virtual reality environment(VRE)is explored in this paper. The feasibility of applying the affordance theory in the VRE user interface is analyzed. With the qualitative and quantitative mixed method,the experiencing mode and time consumption are compared for analysis by combining the subjective affordance and objective affordance factors,and using the desktop teaching system and virtual reality teaching system. The VRE user interface model based on affordance is constructed to improve the usability of the VRE user interface,and bring users better and faster VRE user experience effect,which can provide a reference for the development of virtual reality technology.
作者
陈亦珂
杨勤
李太然
谢易
CHEN Yike;YANG Qin;LI Tairan;XIE Yi(Guizhou University,Guiyang 550025,China)
出处
《现代电子技术》
北大核心
2019年第2期150-154,共5页
Modern Electronics Technique
基金
国家科技支撑计划(2014BAH05F01)
贵州省科技项目(重大专项字[2015]6008
[2015]6014
LH字[2016]7467
JYSZ字[2014]004
J字[2015]2043)
贵州大学研究生创新基金(研理工2017040)~~