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基于UML&SystemC的GPU几何管线光栅化硬件建模 被引量:4

Hardware modeling of GPU geometric pipeline rasterization based on UML & SystemC
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摘要 架构与算法是决定GPU性能的重要因素,需要尽可能早地对其进行评估和验证。提出基于统一建模语言(Unified Modeling Language, UML)的模型,详述了针对GPU几何管线架构和线图元光栅化算法建模的过程及方法,并采用SystemC语言实现了事务级建模(Transaction-level Modeling,TLM)模型和仿真。验证了架构和算法的正确性以及模型的有效性和可行性,为RTL设计提供了参考依据。 Architecture and algorithm determine the performance of GPU,and they need be verified as soon as possible.The paper brings forward a method of modeling based on UML(Unified Modeling Language),and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail.Model and simulation are implemented in SystemC language.The model verifies the correctness of architecture and algorithm,and its own effectiveness and feasibility,provides reference to RTL design.
作者 陈佳 田泽 吴晓成 楼晓强 Chen Jia;Tian Ze;Wu Xiaocheng;Lou Xiaoqiang(AVIC Computing Technique Research Institute,Xi′an 710068,China;Aviation Key Laboratory of Science and Technology on Integrated Circuit and Micro-System Design,Xi′an 710068,China)
出处 《电子技术应用》 2019年第1期23-26,共4页 Application of Electronic Technique
关键词 UML TLM SYSTEMC 建模仿真 UML TLM SystemC model simulation
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