期刊文献+

基于几何建模的旗帜飘动模拟研究与实现 被引量:1

Research and Realization of Flag Flutter Simulation Based on Geometry Modeling
下载PDF
导出
摘要 为了增强虚拟现实系统的沉浸感,常常需要在虚拟场景中模拟各种自然现象或者一些特定的物理模型,旗帜模拟属于虚拟现实技术模拟中的一个分支。因此,研究虚拟现实系统中旗帜模拟对于虚拟现实技术的发展具有一定的意义。为了真实地模拟旗帜在风力作用下飘动的动态效果,提出了一种基于几何建模方式快速构建旗帜表面的方法。该方法利用正弦/指数函数模型快速构造旗帜表面网格,将旗面网格进行分区,然后采用不同的刷新频率控制旗面运动速度,呈现出风力作用下旗帜表面运动模拟效果,最后通过纹理映射、色彩融合以及光照技术渲染出最终效果。实验结果表明,基于几何建模方式实现旗帜模拟具有实现简单,内存消耗小等优点,可以实现富有动感且视觉逼真的旗帜连续抖动效果。 In order to enhance the immersion of virtual reality system,it is often necessary to simulate various natural phenomenon or some specific physical models in the virtual scene.Flag simulation is a branch of virtual reality technology simulation.Therefore,the study of flag simulation in virtual reality system has certain significance for the development of virtual reality technology.In order to simulate the dynamic effect of the flag fluttering under the wind,we propose a method of fast construction of the flag surface based on geometric modeling.This method utilizes sine/exponential function model to rapidly build and district flag surface grids.Then by using different refresh frequency,it controls the speed of the flag surface movement,showing the simulation effect of the flag surface movement under the wind.At last,the final effect is rendered by texture mapping,color fusion and lighting technology.Experiment shows that the proposed method is easy to implement with low memory consumption,which can achieve dynamic and vivid fidelity of continuous jitter effect of the flag.
作者 李婷婷 LI Ting-ting(Dalian Neusoft University of Information,Dalian 116023,China)
出处 《计算机技术与发展》 2019年第2期87-89,95,共4页 Computer Technology and Development
基金 辽宁省自然科学基金计划项目(ZX2016KJ008) 大连市社会科学院课题(ZX2018SK010)
关键词 几何建模 旗帜模拟 纹理映射 色彩融合 虚拟现实 geometric modeling flag simulation texture mapping color fusion virtual reality
  • 相关文献

参考文献3

二级参考文献69

  • 1朱淮冰,金小刚,冯结青,彭群生.布料动画模拟综述[J].计算机辅助设计与图形学学报,2004,16(5):613-618. 被引量:14
  • 2WANG Qiang,ZHENG Yao,CHEN Chun,FUJIMOTO Tadahiro,CHIBA Norishige.Efficient rendering of breaking waves using MPS method[J].Journal of Zhejiang University-Science A(Applied Physics & Engineering),2006,7(6):1018-1025. 被引量:9
  • 3Zhao Q P. A survey on virtual reality. Sci China Ser-F: Inf Sci, 2009, 52:348 400.
  • 4Azuma R, Baillot Y, Behringer R, et al. Recent advances in augmented reality. Comput Graph Appl, 2001, 21:34-47.
  • 5Bimber O, Raskar R, Inami M. Spatial augmented reality. Wellesley: AK Peters, 2005.
  • 6Raskar R, Welch C, Low K L, et al. Shader lamps: animating real objects with image-based illumination. In: Proceedings of the 12th Eurographics Workshop on Rendering Techniques, Vienna, 2001. 89-102.
  • 7Zhou F, Duh H B L, Billinghurst M. Trends in augmented reality tracking, interaction and display: a review of ten years of ISMAR. In: Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality. Cambridge, 2008. 193-202.
  • 8Gere D S. Image capture using luminance and chrominance sensors. US Patent, 8 497 897, 2013-7-30.
  • 9Leininger B. A next-generation system enables persistent surveillance of wide areas. Defense Secur, 2008.
  • 10Leininger B, Edwards J, Antoniades J, et al. Autonomous real-time ground ubiquitous surveillance-imaging system (ARGUS-IS). In: Proceedings of SPIE Defense and Security Symposium, Orlando, 2008. 69810H.

共引文献280

同被引文献5

引证文献1

二级引证文献7

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部