摘要
Fog computing is introduced to relieve the problems triggered by the long distance between the cloud and terminal devices. In this paper, considering the mobility of terminal devices represented as mobile multimedia users(MMUs) and the continuity of requests delivered by them, we propose an online resource allocation scheme with respect to deciding the state of servers in fog nodes distributed at different zones on the premise of satisfying the quality of experience(QoE) based on a Stackelberg game. Specifically, a multi-round of a predictably\unpredictably dynamic scheme is derived from a single-round of a static scheme. The optimal allocation schemes are discussed in detail, and related experiments are designed. For simulations, comparing with non-strategy schemes, the performance of the dynamic scheme is better at minimizing the cost used to maintain fog nodes for providing services.
Fog computing is introduced to relieve the problems triggered by the long distance between the cloud and terminal devices. In this paper, considering the mobility of terminal devices represented as mobile multimedia users(MMUs) and the continuity of requests delivered by them, we propose an online resource allocation scheme with respect to deciding the state of servers in fog nodes distributed at different zones on the premise of satisfying the quality of experience(QoE) based on a Stackelberg game. Specifically, a multi-round of a predictably\unpredictably dynamic scheme is derived from a single-round of a static scheme. The optimal allocation schemes are discussed in detail, and related experiments are designed. For simulations, comparing with non-strategy schemes, the performance of the dynamic scheme is better at minimizing the cost used to maintain fog nodes for providing services.
基金
supported by the National Natural Science Foundation of China under grant No. 61501080, 61572095, 61871064, and 61877007