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手机MOBA游戏对大学生情绪管理影响的调查研究——以“王者荣耀”为例 被引量:1

A Survey of the Impact of Mobile MOBA Game on Emotional Management of College Students——Taking “King’s Glory”as an Example
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摘要 近年来,手机MOBA游戏热度逐年上升,因其娱乐性强而受到大学生群体的青睐。由于对抗性较强,玩家在游戏操作中出现一些剧烈的情绪变化,影响其自我情绪管理。以安徽省几所本科高校"王者荣耀"玩家为研究对象,运用访谈和问卷调查法,结合专业量表从性别、频率、时长等维度分析、探究手机MOBA游戏对大学生情绪管理方面的影响,希望大学生据此制定科学合理的情绪培养策略,以促进自我情绪管理能力的提升。 In recent years,the popularity of mobile MOBA games has increased year by year,and its entertainment has been favored by the majority of College students. Because of its strong antagonism,there are some drastic emotional changes of the players in the game,which affecttheir emotional management. Take the players of "King’s Glory"in several undergraduate colleges and universities in Anhui Province as the research object,using interviews and questionnaires,and combining professional scales from the dimensions of gender,frequency and duration,analyze and explore the impact of mobile MOBA games on College Students’ emotional management,hoping that college students can formulate scientific and reasonable emotional training strategies to promote their self-emotional management ability.
作者 屠家宝 范元辰 TU Jia-bao;FAN Yuan-chen(Hefei Normal University, Hefei 230601, China)
出处 《黑龙江生态工程职业学院学报》 2019年第4期106-107,140,共3页 Journal of Heilongjiang Vocational Institute of Ecological Engineering
基金 安徽省大学生创新创业项目阶段性成果(201714098014)
关键词 手机MOBA游戏 大学生 情绪管理 Mobile MOBA Game College Students Emotional Management
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