摘要
动画设计中关于火的特效制作很多种,普遍使用粒子来模拟获火的燃烧效果。本文侧重在houdini展现通过属性传递的方式,来控制火的燃烧形态。从而达到模拟真实的燃烧效果。文中分为两部分,第一部分为路径火,该火创建应该使用的一些属性,并燃烧的初始状态。第二部分是传递属性火,该火根据属性来控制燃烧的状态。
There are many kinds of special effects on fire in animation design.Particles are commonly used to simulate the combustion effect of fire.In this paper,we focus on showing the way through attribute transfer in Houdini to control the combustion pattern of fire.In order to achieve a simulated real combustion effect.The article is divided into two parts.The first part is the path fire,which creates some properties that should be used,and burns the initial state.The second part is the transfer of the attribute fire,which controls the state of combustion according to the attribute.
出处
《数码设计》
2018年第18期14-14,共1页
Peak Data Science