摘要
受社会经济影响和科学技术不断进步,民众生活水平有了明显改善和提高,各种娱乐项目和游戏成为民众生活休闲的主要消遣方式,从而促进了手游和电信的发展。中国网络游戏自2000年开始迅速发展,2005年已经具强大的市场规模,其中手游市场的应用和开发也一直稳定增长,不过相比于手机移动业务的增长速度,手游的发展相对较慢。我国在手机游戏的发展方面起步较晚,但在目前的发展过程中,手机行业已经取得了十分显著的成效。本文主要针对上海市小学生手游消费情况的分析,对目前中学生手游消费的情况进行了分析.
Due to socio-economic and scientific and technological progress, the people’s living standards have been significantly improved and improved. Various entertainment projects and games have become the main pastimes for people’s life and leisure, which has promoted the development of mobile games and telecommunications. China’s online games have developed rapidly since 2000. In 2005, they have a strong market scale. The application and development of mobile game markets have also been steadily increasing. However, the development of mobile games is relatively slow compared to the growth rate of mobile phone mobile services.. China started late in the development of mobile games, but in the current development process, the mobile phone industry has achieved very significant results. This article mainly focuses on the analysis of Shanghai's primary school students' mobile game consumption, and analyzes the current situation of middle-school students' mobile game consumption.
作者
陈奕成
陈绮瑜
Chen Yicheng;Ch en Qiyu
出处
《数码设计》
2018年第7期88-90,共3页
Peak Data Science
关键词
手机游戏
手游消费
情况分析
mobile games
mobile games consumption
situation analysis