摘要
作为年轻的亚文化,二次元文化在融入主流文化的进程中,有诸多与传统文化教育结合的可能性。在泛二次元观念下,尊重青少年儿童的主体性,创作以青少年儿童为主体的二次元作品,将传统文化进行二次元化,或进行二、三次元的联动,都可以很好地达成传统文化教育。当前我国在二者结合上还存在产业不成熟、原创与借鉴不当、定位模糊以及引进有余而输出不足等多方面的问题。随着各方面的改善和行业的发展,可以实现二次元与传统文化教育的有效结合,并且达成民族性与世界性的统一。
As a kind of young subculture, ACGN culture has many possibilities of combining with traditional culture education when going into the process of integration into the mainstream culture. In the view of Pan-ACGN, respecting the subjectivity of young children, creating ACGN works with young children as the main body, making traditional culture into ACGN, or combine ACGN with the real world, thus can achieve the goal of traditional culture education. However, at present in China, there are still many problems in the combination of the two, such as immature industry, improper originality and reference, ambiguous positioning, and more introduction than output. With the improvement of all aspects and the development of the industry, we can achieve the effective combination of the ACGN with the traditional culture education and achieve the unification of the nationality and the world.
作者
徐娜娜
XU Na-na(Faculty of Education, Beijing Normal University, Beijing 100875, China)
出处
《河北广播电视大学学报》
2019年第4期96-100,共5页
Journal of Hebei Radio & TV University
关键词
二次元
传统文化
教育
实现路径
问题解决
ACGN
traditional culture
education
implementation path
problem solved