期刊文献+

游戏化教学在高中信息技术课堂教学中的有效应用

The effective application of gamification teaching in high school information technology classroom teaching
下载PDF
导出
摘要 信息技术在社会各个领域中所体现出的重要价值是难以估量的。因为信息技术的存在,让社会变得更加新颖和生动。在知识不断更新时代下,信息技术知识也越来越丰富,学生的有效学习也是满足当前社会对信息化人才的需求。高中这个十分关键的重要教学时期,就要在信息技术教学上展现出应有的光辉。教师不再是让学生单纯地认识信息技术,而是要从根本上掌握信息技术。所以,教师所制定出的一个关键性方法,就是让游戏化教学引领高中信息技术教学的发展。这满足了学生内心学习需求的情况下,也让信息技术教学不再沿用以往的形式。 the important value of information technology in all fields of society is immeasurable.Because of the existence of information technology,society has become more novel and vivid.In the era of constantly updated knowledge,information technology knowledge is also more and more abundant.The effective learning of students is also to meet the needs of the current Society for information technology talents.High school is a critical and important teaching period,it is necessary to show its due brilliance in information technology teaching.Teachers are no longer simply to let students understand information technology,but to fundamentally master information technology.Therefore,a key method developed by teachers is to allow gamification teaching to lead the development of information technology teaching in high schools.This satisfies the students'inner learning needs and also allows information technology teaching to no longer follow the previous form.
作者 吕瑞雪 Lv Ruixue
出处 《数码设计》 2019年第8期83-83,共1页 Peak Data Science
关键词 游戏化教学 高中信息技术 意义 运用策略 gamification teaching High school information technology Meaning Use strategy
  • 相关文献

二级参考文献9

共引文献18

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部