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本科大学生学习评价游戏化设计的理念与路径 被引量:2

Game-based design of undergraduate students’ Learning evaluation: ideas and approach
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摘要 如何通过评价的改革来促进本科大学生学习投入,提升学习的有效性是高校教学改革的重要突破口。本科大学生学习评价游戏化设计强调在学生学习评价设计中引入游戏元素和游戏设计技术,优化学生学习体验,提高学生参与度,让学生成为学习的主人。本科大学生学习评价游戏化设计重在与学生一起建构有意义的学习目标、在教学中引导学习、设计可供学生选择的学习任务群、在任务评价体系中,融入与任务相扣联的点数、勋章、排行榜等游戏化元素。 How to promote undergraduate students' learning engagement and enhance the effectiveness of learning through the reform of evaluation is an important breakthrough in the teaching reform of colleges and universities. The game-based design of undergraduate students' learning evaluation emphasizes the introduction of game elements and game design techniques in the design of students' learning evaluation, optimizes students' learning experience, enhances students' participation, and enables students to become masters of learning. The game-based design of undergraduate students' learning evaluation focuses on constructing meaningful learning objectives with students, guiding learning during teaching, designing series of learning task for students to choose, and incorporating game elements such as points, medals and rankings linked with tasks into the task evaluation system.
作者 郑玉莲 Zheng Yu-lian(Guizhou Education University, Guiyang, Guizhou Province, 550018)
出处 《教师教育论坛》 2019年第3期88-92,共5页 Teacher Education Forum
基金 贵州省教改项目“应用型人才培养学业评价模式研究” 贵州省2017年一流大学(一期)重点建设项目一流师资团队“应用型人才学习任务设计与评价研究团队”(项目编号:黔教高发[2017]158号)
关键词 本科大学生 学习评价 游戏化评价 undergraduate students learning evaluation game-based evaluation
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