摘要
“見立て”是日本文化中一种常见的艺术表现手法与美学实践,它本质上是一种超越通常语境的智力游戏与审美游戏,是对一般隐喻的一种解构,其具体方式与实践顺序为事先确认两种很不相同的范畴,之后再在此基础上尽可能地寻找二者之间能够建立隐喻联系的部分。在这种方式与顺序下,“見立て”与另一种日本传统美学实践“やつし”可以进行统一解释。从江户时代的浮世绘至现代日本游戏、动漫,均可以找到“見立て”这种实践,这证明它不是某种亚文化群体独享的文化特性。
“見立て” is a commonly seen artistic expression and aesthetic practice in Japanese culture.In essence,it’s an intellectual and aesthetic game transcending ordinary contexts,a type of deconstruction of the ordinary metaphors,with two quite different categories confirmed beforehand as its specific form and practical order,and then try to search for the part in which metaphorical relationship can be established on such a basis.In this form and order,“見立て” and “やつし”,another Japanese traditional aesthetic practice can have a common interpretation.The practice of “見立て” can be seen from the Ukiyo-e in the Edo period to the modern Japanese games and animations,which verifies that it is not just a unique cultural feature of a certain subcultural community.
作者
佟一
TONG Yi(Hiroshima University,730-0053,Japan)
出处
《大连大学学报》
2019年第4期46-52,共7页
Journal of Dalian University