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低面数像素化拳击VR游戏沉浸感研究

Research on Immersive Feeling of Low-Side Pixel Boxing VR Games
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摘要 VR虚拟现实技术是当下一种热门的虚拟技术,但由于VR中所有元素都是人造的,非真实性的,加之技术的局限,目前VR游戏最大的问题是其虚拟的3D世界是否令人信服,让用户体验到一种身临其境的沉浸感。论述在《Boxing VR Game》这一VR拳击类游戏的设计和实现过程如何通过流程设计、视听设计以及程序优化等多种方式提升VR游戏给玩家带来的沉浸感体验。此研究突破以往低面数VR游戏相比于写实类VR游戏在沉浸感体验上的先天性不足,根据二八原理抓住最主要的环节而选择性简化其他方面的设计,让玩家可以更容易将注意力集中于拳击游戏本身,从而为玩家带来身临其境的体验感。 Virtual Reality technology is a popular Virtual technology at present.However,due to all elements in VR are artificial and unreal,based on technical limitations,the biggest problem for VR games at present is whether the Virtual 3D world is convincing,allowing users to experience an immersive sense of being there.This paper discusses how the design and implementation process of the VR Boxing Game,Boxing VR Game,can improve the immersive experience brought to players by VR games through various ways such as process design,audio-visual design and program optimization.The research breaks through the previous low surface for VR games compared to realistic kind of VR in immersive game experience on congenital deficiency,according to the principle of time and grasp the most main link and selective simplify the other aspects of the design,make it easier to focus on the player can boxing game itself,and thus immersive experience for players.
作者 常馨元 CHANG Xin-yuan(School of Literature and Communication,Guangdong Polytechnic Normal University,Guangzhou 510000)
出处 《现代计算机》 2019年第27期96-100,共5页 Modern Computer
关键词 虚拟现实 VR游戏 沉浸感 Virtual Reality VR Game Immersion
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