摘要
当虚拟现实技术与动画融合发展时,交互性、沉浸感就是其不可忽视的目标,但是在当前的创作过程中,创作者通过对于沉浸感的渲染让观者能够有身临其境的感觉,很多人着重研究沉浸感,对于交互性选择直接规避或者忽略不计。其实,创作人只要能够以影像多元素点为基础,将情节进行交互设计,并且通过影片进行传递,便能实现现实世界与虚拟世界交互,切实提升观众的存在感与参与感。笔者重点探讨了虚拟现实技术下的动画交互性设计。
When virtual reality technology and animation merge and develop, interaction and immersion are its goals that can not be ignored. But in the current creative process, the creator can make the viewer feel immersed through the rendering of immersion. Many people focus on immersion, and avoid or neglect the choice of interaction directly. Not counting. In fact, as long as the creator can design the plot based on the multi-element points of the image, and transmit it through the film, he can realize the interaction between the real world and the virtual world, and effectively enhance the audience's sense of existence and participation. The author focuses on the interactive design of animation under virtual reality technology.
作者
上官丽婉
Shangguan Liwan(Sanmenxia Polytechnic,Sanmenxia Henan 472000,China)
出处
《信息与电脑》
2019年第17期117-118,共2页
Information & Computer
关键词
虚拟现实技术
动画
交互性
virtual reality technology
animation
interactivity