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基于BYOD翻转课堂互动活动设计及应用原则

Classroom Interactive Activities Design and Its Application Principles Based on BYOD
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摘要 翻转课堂使课堂的教学结构发生了改变,从“先教后练”,变成了“先学后教”。采用BYOD(自带设备)与课堂互动活动相结合的方法可在一定程度上解决课堂组织效率低,学生学习效果不明显等问题。BYOD翻转课堂互动按应用领域可分为检查自主学习效果、检查到课情况、选人应答、重难点知识解析、BYOD作业展示和BYOD辅助工具等六大类。针对情境化复杂完整任务设计,需遵照“线上线下相结合”、“全员参与和个性化展示相结合”、“参与值与效果值相结合”和“学习性与趣味性相结合”的四大结合原则,适当采用两种或两种以上BYOD活动,以提高学习效果。 Flipped classroom has changed the teaching structure from“teaching before practice”to“teaching after learning”.The former“teaching”emphasizes the transfer of knowledge,i.e.,teachers’grafting technology;while the latter emphasizes the internalization of knowledge,i.e.,the multi-dimensional interaction between teachers and students.Traditional teaching and learning habits are not applicable to the latter,which results in inefficient classroom organization,low student enthusiasm,low participation rate and no obvious learning effect.The combination of BYOD(self-contained equipment)and classroom interactive activities can alleviate the above problems to a certain extent.BYOD flipped classroom interaction can be divided into six categories according to their application fields:checking the effect of autonomous learning,checking the class attendance,selecting responders,analyzing the key and difficult,displaying BYOD homework and assistant BYOD tools.In view of the class activity design for situational complex and complete task,it is necessary to adopt two or more BYOD activities to improve learning effect.Meanwhile,the four principles should be taken into consideration:combination of online and offline,combination of full participation and personalized presentation,combination of participation value and effect value,and combination of learning effect and students’interest.
作者 蒋轶阳 JIANG Yi-yang(Zhejiang Business Technology Institute,Ningbo 315012,China)
出处 《浙江工商职业技术学院学报》 2019年第3期66-69,共4页 Journal of Zhejiang Business Technology Institute
基金 浙江省高等教育教学改革项目“基于BYOD的翻转课堂互动模式改革”(编号kg20160742)阶段性研究成果
关键词 BYOD 翻转课堂 课堂互动 互动设计 BYOD flipped classroom classroom interaction activity interaction design
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