期刊文献+

基于遗传算法的虚拟宠物进化游戏设计 被引量:1

Design of virtual pet evolutionary game based on Genetic Algorithm
下载PDF
导出
摘要 近年来,网络时代不仅给人们的生活方式带来变革,同时也丰富了人们的娱乐方式,网络游戏以迅猛的速度大肆兴起。而网络游戏中,以宠物为主角的游戏向来受到玩家的喜爱。但纵观当前网络游戏现状,普遍出现以竞技的压力给玩家带来心理负担的现象,网络游戏虽然为心理学注入活力,但网络心理学仍然没有很好地与游戏相结合给玩家带来更多心理上的放松。本文旨在分析如何通过构建一个游戏产品,并且使用遗传算法这一核心功能,实现游戏主体即宠物狗的基因遗传,从而满足玩家在碎片化时间里最大程度放松心灵,实现创造,满足释放压力的心理。本文从网络游戏产品的现状分析出发,引入宠物的需求和玩家对心理满足的追求,进而引出研究方法,分析用户喜好与习惯,从游戏界面、游戏主体游戏功能以及交互方式等方面对游戏产品进行设计,并设计编程实施方案。文章完整、系统地分析了游戏的功能与效果,并从功能的完成情况、可用性对用户体验进行了分析与评价。 In recent years,the Internet has not only brought about changes in people's lifestyles,but also enriched people's entertainment methods and online games have risen at a rapid pace,among which pet-based games have always been favored by players.However,looking at the current status of online games,there is a general phenomenon that the competitive pressure brings psychological burden to players.Although online games inject vitality into psychology,psychology is still not well combined with games to bring more psychological relaxation to players.This article aims to analyze how to build a game product and use the core function of Genetic Algorithm to realize the genetic inheritance of the main body of the game,namely the pet dog,so as to satisfy the players to relax their hearts,achieve their creativity,and release pressure in the fragmentation time.This article starts from the analysis of the status of online game products,introduces the demand of pets and the pursuit of psychological satisfaction which players are pursuing,and then leads research methods,analyzes users’preferences and habits,and tests game products from the aspects of game interface,the main functions,and interaction modes,and also designs a programming implementation.The article analyzes the function and effect of the game completely and systematically,and evaluates the user experience from the completion of the function and usability.
作者 赵一涵 王建一 王涛 ZHAO Yihan;WANG Jianyi;WANG Tao(School of Architecture,Harbin Institute of Technology,Harbin 150001,China;Harbin Guangsha College,Harbin 150025,China)
出处 《智能计算机与应用》 2019年第5期253-256,共4页 Intelligent Computer and Applications
关键词 网络游戏 虚拟宠物 遗传 游戏心理 online game virtual pet heredity game psychology
  • 相关文献

参考文献5

二级参考文献156

共引文献637

引证文献1

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部