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基于游戏化闯关式翻转课堂教学模式的探究——以“建筑电气CAD”课程为例 被引量:4

Exploration of Game-based Pass-through and Flipped Classroom Teaching Model——Taking the Course of "Architectural Electrical CAD" as an Example
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摘要 游戏化闯关式翻转课堂教学是借鉴游戏闯关的思想进行的高校课堂教学改革,本文基于对课堂教学环节和教学效果的调查研究,针对建筑智能化工程技术专业"建筑电气CAD"课程为例,通过课程设计将对口的岗位要求引入至闯关任务中,课程实施过程中教师通过游戏化的关卡驱动,探究课前根据"导学任务单"的提示完成翻转学习,课中完成问题反馈,内化提升,评价奖励等活动,课后通过拓展任务,专家点评,线上答疑建构了闯关式游戏化翻转课堂教学模式. The gamification-based flipped classroom teaching is a reform of college classroom teaching based on the idea of the game.This paper is based on the investigation and study of classroom teaching links and teaching effects,and takes the course ofbuilding electrical engineering technology professional"Building Electrical CAD"as an example.The course design introduces the corresponding job requirements into the mission.During the course implementation,the teacher drives through the gamification level,and then explores the flip learning according to the guidance of the"Training Task List"before the class.The problem feedback is completed during the course,and the internalization is improved,evaluation and other activities,after the class through the expansion of tasks,expert reviews,online Q&A to construct a pedagogical gamification flipped classroom teaching mode.
作者 陈致宇 陈燕红 CHEN Zhiyu;CHAN Yanhong(College of Electrical Engineering,Hunan Mechanical&Electrical Polytechnic,Changsha,Hunan 410151)
出处 《科教导刊》 2019年第27期141-142,190,共3页 The Guide Of Science & Education
关键词 闯关式 游戏化 翻转课堂 pass-through gamification flipped classroom
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