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基于Unity的旅行青蛙游戏APP设计

Development of Travel Frog APP Based on Unity
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摘要 为完善近年来流行的日本“旅行青蛙”游戏APP的展示功能、体验感和兼容性,以该游戏为原型,基于Unity平台,采用C#语言编写代码及搭建系列游戏场景,设计一款可重现原游戏功能的APP。应用测试结果表明,设计的APP能在短时间内展示游戏环节,实现种植三叶草并换取积分、商店购物、准备行李、随机出游并寄送明信片、青蛙好友来访等功能;代码采用Unity游戏引擎打包封装成APK文件,可以直接下载到Android手机端进行安装;相比原有APP,具有开发时间短、代码优化、体验感和兼容性更为完善等优势。 To improve the display function,user experience and compatibility of the popular Japanese APP Travel Frog,an APP based on it was designed that can reproduce the original game function based on the Unity platform and the C#Language for codes and game scenarios.The new APP can display the game in a short time,realizing the functions of planting clover and earning points,store shopping,preparing luggage,traveling at random and sending postcards,frog friend visiting,etc.The APP is packaged into APK file by Unity game engine,which can be downloaded to Android mobile phones for direct installation.Compared with the original APP,it has shorter development time,more optimized code,better user experience and better compatibility.
作者 张璘 罗雅 ZHANG Lin;LUO Ya(School of Optoelectronic&Communication Engineering,Xiamen University of Technology,Xiamen 361024,China)
出处 《厦门理工学院学报》 2019年第5期53-59,共7页 Journal of Xiamen University of Technology
基金 厦门理工学院高层次人才项目(YKJ17021R)
关键词 宠物养成游戏APP “旅行青蛙”游戏 UNITY C#语言 ANDROID pet development game APP Travel Frog Unity C#Language Android system
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