期刊文献+

近三年国内游戏化学习研究现状与分析 被引量:1

The Status Quo and Analysis of Domestic Gamification Learning Research in the Past Three Years
下载PDF
导出
摘要 为了掌握国内近三年游戏化学习相关研究进展情况,本文以2015年至今CNKI全文数据库中"游戏化学习"相关文章为样本,采用文献综述与内容分析法,对样本文章数量分布、研究类别分布、相关研究热点进行了梳理和分析,并提出混合式学习有望成为未来游戏化学习主阵地、内容与逻辑是游戏化学习设计主要着力点、游戏化学习要有社群意识三点思考,以期为今后该方面的研究提供借鉴。 In order to grasp the domestic progress of research on gamification learning in the past three years,using literature review and content analysis method,this paper takes the article of"gamification learning"in the CNKI full-text database from 2015 to the present as a sample,the distribution of sample articles and the distribution of research categories.The related research hotspots have been sorted out and analyzed,and it is proposed that hybrid learning is expected to become the main position of gamification learning in the future.Content and logic are the main focus of gamification learning design,and gamification learning must have thoughts on community awareness.Hope that this paper can provide reference to future research in this area.
作者 吴绮迪 WU Qi-di(Department of Educational Technology,Capital Normal University,Beijing 100048,China)
出处 《教育教学论坛》 2019年第46期232-234,共3页 Education And Teaching Forum
关键词 游戏化学习 内容分析 学习科学 gamification learning content analysis learning science
  • 相关文献

参考文献8

二级参考文献45

共引文献146

同被引文献14

引证文献1

二级引证文献4

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部