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由点到面,由形及神——基于数字人文的3D打印技术在动画电影中的应用研究趋势与方向 被引量:4

From Point to Surface,from Shape to Spirit-trend and Direction of Applied Research on 3D Printing Technology Based on Digital Humanities in Animated Movies
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摘要 3D打印技术在动画电影中的应用研究,起伏向上,渐成热门;研究内容涉及面广,聚焦动画;整体上是一个从动画人物表情,到场景,再延展到动画电影的各个环节。整体上是一个由点到面,再由面到体,绕"形"展开的趋势。在数字人文时代,在弘扬我国民族文化,用我们特有的艺术方式来展现我国的璀璨的文化时需要与之配合的现代化技术,因此,3D打印技术全面融入并广泛应用于数字人文内容制作与创作,由形及神,全面融入数字人文时代则是这一研究的未来方向。 The application of 3 D printing technology in animated movies is becoming more and more popular. The research content covers a wide range and focuses on animation. As a whole, it extends from the expression of animated characters to scenes and then to animated movies. On the whole, it is a trend from point to surface, then from surface to body, around "shape". In the digital humanities era, we need to cooperate with the modern technology when we carry forward our national culture and display our brilliant culture in our unique artistic way. Therefore, 3 D printing technology is fully integrated into and widely used in the production and creation of digital humanities content. Full integration of shape and spirit into the digital humanities era is the future direction of this research.
作者 吴文聪 WU Wenchung(School of Modem Creative Media,Beijing Film Academy,Qingdao,266520)
出处 《办公自动化》 2019年第22期59-61,共3页 Office Informatization
基金 北京电影学院现代创意媒体学院2015年度青年教科研项目《3D打印技术在影视动画中的运用》后续成果,立项排名-10
关键词 数字人文 3D打印技术 动画 电影 动画电影 Digital humanities 3D printing technology Animation Movies Animated movies
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