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Unity3D物理引擎中刚体组件在AR碰撞设计中的运用 被引量:6

The Application of Rigid Body Component in Unity3d Physical Engine for AR Collision Design
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摘要 AR(增强现实)是一种将真实世界信息和虚拟世界信息“无缝”集成的新技术,是把原本在现实世界的一定时间空间范围内很难体验到的实体信息,通过计算机技术等模拟仿真后再叠加,将虚拟的信息应用到真实世界,被人类感官所感知,从而达到超越现实的感官体验。为了更好地实现AR(增强现实)碰撞设计效果,获得身临其境的体验,笔者分析了Unity3D物理引擎中刚体组件在AR碰撞设计中的运用。 AR(augmented reality)is a new technology that integrates real world information and virtual world information seamlessly.It is a new technology that integrates physical information that is difficult to experience in a certain time and space range of the real world.Through science and computer technology,virtual information is simulated,superposed and applied to the real world by human senses.To achieve super sensory experience and to achieve better using experience of AR(augmented reality)collision design,the author analyzes the application of rigid body components in Unity3d physical engine in AR collision design.
作者 曾贞 Zeng Zhen(The Information Art Teaching Department,Shanghai Commercial Accounting School,Shanghai 200011,China)
出处 《信息与电脑》 2019年第23期101-103,共3页 Information & Computer
关键词 AR(增强现实) 引擎 刚体 碰撞 AR(augmented reality) engine rigid body collision
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