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基于无意识行为的可穿戴式交互玩具设计研究 被引量:2

Research on Design of Wearable Interactive Toys Based on Unconscious Behavior
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摘要 3~8岁的儿童认知水平不高,适合用更加符合人的本源性认知的交互方式和机器沟通。引入深泽直人提出的无意识设计,结合现有成熟可控的智能科技,开发玩法多样的玩具。同时,为了实现产品的商品化,设计了完整的服务链,以配套APP为连接点,使其具有可行的商业模式。儿童产品技术的植入应当更深入地考量儿童认知水平,从认知层面去解决玩具的智能化应用问题。 Children between the ages of three and eight have poor cognitive skills,so they are suitable to communicate with machines in a more appropriate way.Through introducing'without thought'design concept proposed by Naoto Fukasawa and combining the mature and controllable intelligent technology,the toys can be developed with various playing methods.At the same time,in order to realize the commercialization of products,a complete service chain is designed with a supporting app as the connection point,so that it has a feasible business model.Children's cognitive level should be considered more deeply to solve the problem of intelligent application of toys.
作者 张琦 汪颖 张歆婧 杨睿 ZHANG Qi;WANG Ying;ZHANG Xinjing;YANG Rui
机构地区 浙江理工大学
出处 《创意设计源》 2019年第6期32-37,共6页 Idea & Design
基金 2019年度浙江理工大学基本科研业务费专项资金资助项目(项目编号:2019Q082)阶段性成果
关键词 无意识设计 儿童玩具 智能交互 可穿戴式 Unconscious design Toys for children Intelligent interaction Wearable
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