摘要
文章通过培养虚拟现实/增强现实(VR/AR)技术人才,研发VR/AR教学类产品,制定出一条有利于学校、教师、学生、社会、行业发展的高校VR/AR技术人才培养路径。第一,优化创新体系,打破学科界限,促进学生间的知识交互,推动学生知识形态螺旋式发展,形成多学科交叉汇聚、共生共享的创新研究群体。第二,完善培养体制,开展基于成果导向教育(OBE)理念的成果展示,丰富学生与教师、所开发产品使用者的互动,探索VR/AR技术体验式教学方法,拓展优质课堂内容,创新考核方式。第三,推动高层次认知、高互动、高品质的VR/AR教学类产品的成果转化与应用。
Making a training path of VR/AR technical personnel in colleges and universities,which is beneficial to the development of school、teacher、student、social and profession,by cultivate VR/AR technical personnel to research and develop VR/AR teaching products.First,innovation system was optimized,discipline boundaries was broken,knowledge exchange between students was improved,students'knowledge forms was developed spirally to form a creative research groups where interdisciplinary convergence and live harmoniously.Second,the training system was improved,it is included developing the achievement demonstration based on the concept of results-oriented education(OBE),enriching the interaction between students and teachers as well as the users of the developed products,exploring experiential teaching method about VR/AR technology,expanding the quality of classroom content and innovating assessment methods.Third,promoted the translation and application of high level cognition,high interaction and high quality teaching products.
作者
林志玮
杨素慧
刘金福
尤添革
阙翔
董艳会
LIN Zhi-wei;YANG Su-hui;LIU Jin-fu;YOU Tian-ge;QUE Xiang;DONG Yan-hui(College of Computer and Information Science,Fujian Agriculture and Forestry University,Fuzhou,Fujian 350002,China)
出处
《教育教学论坛》
2020年第7期388-390,共3页
Education And Teaching Forum
基金
福建省研究生教育教学改革项目(FBJG20180197)