摘要
3ds max中用二维转三维的方法有很多种,其中放样、倒角剖面、扫描这三种方法都是将二维图形转三维物体。在某些情况下它们的制作效果一样,它们可以互相替代,但有些情况下它们用法和效果却有很大区别,容易让人产生混淆。文章就它们三者异同点进行比较研究。
3Ds Max uses many methods of two-dimensional three-dimensional rotation.Among them,the three methods of lofting,Bevel Profile,and scanning are to transfer two-dimensional graphics to three-dimensional objects.In some cases,their production effects are the same,and they can replace each other.However,in some cases,their usage and effect are very different,and it is easy to cause confusion.This paper makes a comparative study among the differences and similarities.
作者
郑少兰
ZHENG Shao-lan(Fujian College Of Water Conservancy And Electric Power,Yongan 366000,China)
出处
《电脑与信息技术》
2020年第1期13-16,33,共4页
Computer and Information Technology
关键词
放样
倒角剖面
扫描
lofting
bevel Profile
scanning